Texturing the 3D Hands The purpose of texturing the box was so that eventually I could move on to texturing realistic hands. The first issue I had was that Leap Motion export their prefabs in the ASCII format of .fbx (i'm guessing because it's human readable?) and Blender doesn't allow importing of ASCII file so I had to convert to a Binary file using an external application. After importing it into Blender I realized there was something called Armature which I hadn't heard of before and as I started reading I figured it would help to look a little bit into how animation works so I could understand the Leap Motion documentation a little bit better. Leap Motion uses something called Skeletal Animation for their hand prefabs. When using this method we split the character object (in this case hands) into two parts, the skin/mesh and the interconnected bones/rig. The bones are connected in a hierarchy so that when you move for example the tip of the fin...
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