Day 1
Tutorials:
Today I started with going through the tutorials that Jonny sent through. There was a decent amount on using the Unity Interface & the Unity specific concepts. After this I went through the Roll a Ball tutorial which made a basic game using Unity as a practice exercise:
I haven't gone through the Best Practices Tute's yet, will maybe leave for tomorrow.
Set Up:
- Installed the software for the Oculus Rift and set up with the help of Jonny.
- Connected the Leap and went through the practice exercises using it.
Sam's Demo
Got the demo and after a little bit of fiddling (due to Unity version changes) it was up and running using both the Oculus and the leap.
Checking the controllers according to Sam's documentation:
- Changing the hands appear to be working using either the 1 (kinematic) 2 (realistic feminine) 3 (realistic masculine) aswell as using the arrow keys to cycle through all the possible hands
- Both Q and E are calibration aides which both toggle off some kind of guide however I don't really understand what these are exactly yet. Jonny explained that the red box is the leap sensor box but not sure what the others are.
- Now as I understandthe mirror options they all appear to be working from the keyboard and the in app UI.
- A seems to have both hands present if you want (normal mode)
- S will mirror the right hand to the left hand
- D hides the left hand all together
- J reset right hand back to normal (similar to A?)
- K will mirror the left hand to the right hand
- L Hide the right hand
- There are a few additional tools on the in app UI like the option to show the leap machine and a camera
- Note: When first starting the project Jonny noticed a fault where we were unable to recreate multiple hands which had something to the new versions (I think) However I couldn't recreate this when I was testing the demo so not sure what's going on with that one yet.
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ReplyDeleteGood progress. Well done. Perhaps try to record a wee video capture clip demonstrating the current functionality.
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