Psuedo Mirroring
Current State: So currently I have the new system functioning the same way the old was with the ability to have four hands using mirroring (by mirroring the frame) as well as a left hand mirror, right hand mirror mode. Also added in a four handed mode where the left controls the left and the right hand, the right etc. These are at the moment controlled by key board pushes (so that eventually the system can be run from by an "administrator" or something, rather than in VR) The rigged hands still are looking the same as before with a few of the polygons flipped or something (the problem we discussed at the last meeting) however because the system is now desk mounted the "drifting" issue is eliminated. Psuedo Mirroring: As far as psuedo mirroring goes I haven't gotten much further than last week. I started by seeing how easy it would be to gain information about the hands (I know that it would be in the code somewhere buried deep) and it tu...